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3D Projects

Maya

All projects in this section were made using maya

All models, lighting and camera were made and set up by me

Home Telephone

This is a house telephone. It uses basic materials, which give it a naturally plastic look.

Standard view

IM391DR3DPhoneRevised.png

Secondary View

IM391DR3DPhoneRevised2.png

Default material

IM391DR3DPhoneRevisedNoMat.png

Material + Wireframe

IM391DR3DPhoneRevised+WireFrame.png
Ceiling Light

Standard view

IM391DR3DLightRevised.png

Default material

IM391DR3DLightRevisedNoMat.png
IM391DR3DLightRevised2.png

Secondary view

WireFRame

IM391DR3DLightRevisedWireFrame.png
Arcade Cabinet

Standard view

IM391DR3DArcadeRevised_edited.jpg

Secondary view

IM391DR3DArcadeRevised2.png

No Material

IM391DR3DArcadeRevisedNoMaterial.png

Wireframe

IM391DR3DArcadeRevisedWireFrame.png
Shotgun

As someone who wants to design video games and video game assets, I decided to design this shotgun, as it can function as a usable weapon in a game, or as a display item in the environment.

Standard view

IM391DR3DGunRevised.png

No Material

IM391DR3DGunRevisedNoMat.png

Wireframe

IM391DR3DGunRevisedWireFrame.png
Sword

Standard view

IM391DR3DSwordRevised.png
Low Poly 6-Sided Die

I made the texture used for this model in Pixel Studio, and then UV mapped it onto a simple cube to give it a stylised low poly look.

6SidedDiePixelArt.png

Cinema4D

All projects in this section were made using Cinema4D

All models, lighting and camera were made and set up by me

Scary Hallway

This project was made in my 3D Environment and Animation class. The assignment was to create a 3D scene and to animate the camera moving through it. As I have a preference for horror related content. I chose to create a spooky hotel hallway. I modeled everything in this scene, and textured everything using images available online, though I did edit some of the images used in photoshop to add the look of grime, mold, and the spray paintings on the wall.

Final Render

Image 9-6-23 at 5.02 PM.jpg
Image 9-6-23 at 5.01 PM.jpg
Image 9-6-23 at 5.02 PM (1).jpg
Image 9-6-23 at 5.03 PM.jpg
Animated Text

This project was made in my 3D Environment and Animation class. The assignment was to create 3D text of our name and animate it moving into the scene. I also played with the material to make it purple and glow. I also used comic sans as a joke to upset any other graphic designers that saw it.

Final Render

Animated Text

This project was made in my 3D Environment and Animation class. The assignment was to follow a tutorial and set up set up lights in show case. The bust used in the scene is a publicly available asset, and I arranged the scene and lights. 

Final Render

IM350DRLighting_Camera_a.png
Mug

This project was made in my 3D Environment and Animation class. The assignment was to create a mug model, and then create out own texture in Adobe Illustrator and to apply it to the mug model. Then we set up the camera and lights in the scene.

Final Render

IM350DRCoffeeMug2.jpg
Crate Texture UV Map

This project was made in my 3D Environment and Animation class. The assignment was to apply a crate texture to cube using UV mapping. The texture was provided by the professor.

Final Render

IM351DRTextureMapping.jpg
Crate Texture UV Map

This project was made in my 3D Environment and Animation class. The assignment was to animate a camera changing its focus between a close object, a mid distance object, and far object. The three objects used are publicly available assets.

Final Render

Character Bust

This project was made in my 3D Environment and Animation class. The assignment was to create whatever we wanted, so I chose to try and make a bust of my own original character and animate it. I made everything in the scene and made the eye texture in photoshop.

Final Render

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